Map Settings

Map Settings On BRIDGE App

The map on the home screen of the controller is interactive and can be moved around the screen or sent to a separate monitor

Map Settings On BRIDGE Controller

Loading Maps

To display a geographical map on the screen, a internet connection is also needed. Without internet, locations will still function, however, the geographical features to be shown on the map cannot be loaded.

For any Map images to be loaded, the date and time must be set correctly for the location being displayed.

The Nav packages come with a USB Wi-Fi dongle plugged into one of the USB ports on the controller. This can be used to connect the controller to a Wi-Fi network. Follow the following steps to connect the controller to a Wi-Fi network:

Open MENU → SETTINGS → NETWORK SETTINGS → WI-FI.  Toggle WI-FI to ON.

Select and click Wi-Fi Network to view a list of available networks. Ensure reasonable distance from the router.

Select your network.  Enter your password and hit enter.  If the network has no password, hit enter without entering any characters.

If the network connection is good, a Wi-Fi symbol will appear at the top of the screen. If the network is not connected or the internet is not available, a Wi-Fi symbol with a slash through will appear at the top of the screen. If there are two networks available with the same name, the system will automatically connect to the network with the strongest signal. If the system tries to connect to a preferred network and the password has been changed it will automatically forget that network and sit idle waiting for instruction. 

As an alternative to using Wi-Fi, an ethernet cable with connection to the internet can be plugged into the controller with no further steps required.  The system will automatically connect to the internet.

If a Wi-Fi connection is not available at the dive site, map tiles can be preloaded by connecting to Wi-fi, and statically selecting the dive site location. Ensure to navigate around the area at different levels of zoom to collect as many cached map tiles as possible. There is a limited amount of internal memory available for this.